Will of the Sea

Virtuous Reality Studio

This innovative virtual reality game consists of a multilayer couch co-op system where players can verse a Deity in the battle of a lifetime.

Set in an icy region of the world in the future where oil reserves in the middle east have run dry, and the last reserves are deep under the Arctic.

The non-VR players aka the boats are sent by the company to retrieve the barrels spread throughout the sea.

They only have one job, an easy one their employers believe, collect the barrels and drop them at the oil rigs.

But unknown to the companies and the captains alike, the drilling has awoken an ancient protector of the seas.

Towering tall and mighty, this Deity is prepared to do whatever it takes to preserve the purity of his seas and keep the humans at bay.

As the skies fall down from above, the protector uses it to his advantage to destroy ships, freeze boats with his ice bow and freeze the oil the humans hold so dear.

They are most definitely doomed now that they've awakened the monster from his tomb hiding in shadow and dodging meteors their only option.

The reckoning of the God has come forth, flee the seas, or be destroyed by force.

Devlog 01: Getting Everything Shipshape

Hey everyone, and welcome to the first Will of the Sea devlog! We will be posting daily updates on the game here. We are excited to be able to share our process with you, so without further ado, let's dive right in (haha, you get it? sea puns...I'll stop now).

Ok, so first up, we are redoing practically all of the art and adding a bunch of new stuff. Here are some WIPs and concepts art for what we are working on today.

Kennedy is working on some new boats for the players. Here are the base meshes that we will be baking high poly details onto.

Avery has been creating a new oil rig model, which is shown below.


I've been working on some concepts for the new god ability, Ice Bow. The first image below was the first pass at the concepts, and based on team feedback, I created the second sheet. We ended up choosing concept B. 

That is it for today's devlog! Thanks for reading, and check back tomorrow for another update!


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