Will of the Sea

Virtuous Reality Studio

This innovative virtual reality game consists of a multilayer couch co-op system where players can verse a Deity in the battle of a lifetime.

Set in an icy region of the world in the future where oil reserves in the middle east have run dry, and the last reserves are deep under the Arctic.

The non-VR players aka the boats are sent by the company to retrieve the barrels spread throughout the sea.

They only have one job, an easy one their employers believe, collect the barrels and drop them at the oil rigs.

But unknown to the companies and the captains alike, the drilling has awoken an ancient protector of the seas.

Towering tall and mighty, this Deity is prepared to do whatever it takes to preserve the purity of his seas and keep the humans at bay.

As the skies fall down from above, the protector uses it to his advantage to destroy ships, freeze boats with his ice bow and freeze the oil the humans hold so dear.

They are most definitely doomed now that they've awakened the monster from his tomb hiding in shadow and dodging meteors their only option.

The reckoning of the God has come forth, flee the seas, or be destroyed by force.

Devlog 02: Charting a Path

Welcome back to the Will of the Sea devlog!

Since our last post, Connor has worked on creating a new map for the game. It is shaping up to be an epic battleground (or battlesea?) for our game.

Kennedy has made some more progress on the boat model from yesterday post, and it is shaping up to be a fine vessel for oil collecting.

I've been working on the Ice Bow from yesterday's post. I still need to add a few more pieces and make some adjustments to it.

Avery worked more on the oil rigs from yesterday as well. Here are some updated models for those.

Warren has been working on some asteroids for the game as well. The god will be able to grab and hurl these at the ships. The textures for them are WIPs.

Nick has been creating a new icon for the god's Ice Bow ability. Here is the first pass at that.

That is it for today's devlog! Check back tomorrow to see what else we are up to!


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