Devlog 19: Dev Interview with Nicholas Siebenaller
Hey everyone! We are back with another dev inerview! Today we are interviewing Nick, our UI designer for Will of the Sea.
Catherine: Go ahead and introduce yourself.
Nick: Hi, My name is Nick. I am a graduating senior at the Savannah College of Art and Design, specializing in UI/UX Design and Development.
C: For our readers that aren't as familiar with what a UI designer does, could you give us a quick explanation?
N: Sure, so UI designer stands for "User Interface" designer, which is the visual design of elements of the interface. It's really about the visual communication of the interface to the user and how people experience your game at a visual and informational level.
C: What are the challenges of creating UI for an asymetrical VR game like Will of the Sea?
N: VR UI development already is a newer branch of UI development, so previous design philosophies don't always hold true to development for VR. So number 1 is that designing for VR is a challenge that professionals are already struggling with. Then as far as it being asymettrical, that is another dificulty in communicating in a different visual style to players that are performing different tasks.
C: Where do you see Will of the Sea going in the future?
N: I think Will of the Sea is really a landmark game as far as what VR is capable of doing. It is really about expanding people's idea of what VR can do as far as gaming medium and medium in general.
C: Why did you want to become a UI/UX designer?
N: Multiple different things. So development I became interested in because I took a programming class and really ended up liking the problemsolving with programming, and then coming to SCAD and learning more of the visual design aspects of UI. It really showed me the value of visual design when it comes to multimedia, and showed me how much multimedia relies on well thought out design.
C: What would be your dream job after you graduate?
N: I'm pretty flexible as far as my skillset, so I would like to do something that has a large variety of tasks day-to-day. Something where I can get up everyday and be excited about solving different problems in both design and development.
C: What are your hobbies outside of work?
N: Personal fitness, swimming, and playing games with friends.
C: Anything else you'd like to say before we close?
N: I guess I'm just really excited to get some outside input from people that we don't see everyday.
Have any thoughts? We would love to hear from you guys! Click that comment box below and leave us a note, or tweet us @WilloftheSeaVR!