Will of the Sea

Virtuous Reality Studio

This innovative virtual reality game consists of a multilayer couch co-op system where players can verse a Deity in the battle of a lifetime.

Set in an icy region of the world in the future where oil reserves in the middle east have run dry, and the last reserves are deep under the Arctic.

The non-VR players aka the boats are sent by the company to retrieve the barrels spread throughout the sea.

They only have one job, an easy one their employers believe, collect the barrels and drop them at the oil rigs.

But unknown to the companies and the captains alike, the drilling has awoken an ancient protector of the seas.

Towering tall and mighty, this Deity is prepared to do whatever it takes to preserve the purity of his seas and keep the humans at bay.

As the skies fall down from above, the protector uses it to his advantage to destroy ships, freeze boats with his ice bow and freeze the oil the humans hold so dear.

They are most definitely doomed now that they've awakened the monster from his tomb hiding in shadow and dodging meteors their only option.

The reckoning of the God has come forth, flee the seas, or be destroyed by force.

Devlog 19: Dev Interview with Nicholas Siebenaller

Hey everyone! We are back with another dev inerview! Today we are interviewing Nick, our UI designer for Will of the Sea.


Catherine: Go ahead and introduce yourself.


Nick: Hi, My name is Nick. I am a graduating senior at the Savannah College of Art and Design, specializing in UI/UX Design and Development.


C: For our readers that aren't as familiar with what a UI designer does, could you give us a quick explanation?


N: Sure, so UI designer stands for "User Interface" designer, which is the visual design of elements of the interface. It's really about the visual communication of the interface to the user and how people experience your game at a visual and informational level.


C: What are the challenges of creating UI for an asymetrical VR game like Will of the Sea?


N: VR UI development already is a newer branch of UI development, so previous design philosophies don't always hold true to development for VR. So number 1 is that designing for VR is a challenge that professionals are already struggling with. Then as far as it being asymettrical, that is another dificulty in communicating in a different visual style to players that are performing different tasks. 


C: Where do you see Will of the Sea going in the future?


N: I think Will of the Sea is really a landmark game as far as what VR is capable of doing. It is really about expanding people's idea of what VR can do as far as gaming medium and medium in general.


C: Why did you want to become a UI/UX designer?


N: Multiple different things. So development I became interested in because I took a programming class and really ended up liking the problemsolving with programming, and then coming to SCAD and learning more of the visual design aspects of UI. It really showed me the value of visual design when it comes to multimedia, and showed me how much multimedia relies on well thought out design.


C: What would be your dream job after you graduate?


N: I'm pretty flexible as far as my skillset, so I would like to do something that has a large variety of tasks day-to-day. Something where I can get up everyday and be excited about solving different problems in both design and development. 


C: What are your hobbies outside of work?


N: Personal fitness, swimming, and playing games with friends.


C: Anything else you'd like to say before we close?


N: I guess I'm just really excited to get some outside input from people that we don't see everyday.

Have any thoughts? We would love to hear from you guys! Click that comment box below and leave us a note, or tweet us @WilloftheSeaVR!