Will of the Sea

Virtuous Reality Studio

This innovative virtual reality game consists of a multilayer couch co-op system where players can verse a Deity in the battle of a lifetime.

Set in an icy region of the world in the future where oil reserves in the middle east have run dry, and the last reserves are deep under the Arctic.

The non-VR players aka the boats are sent by the company to retrieve the barrels spread throughout the sea.

They only have one job, an easy one their employers believe, collect the barrels and drop them at the oil rigs.

But unknown to the companies and the captains alike, the drilling has awoken an ancient protector of the seas.

Towering tall and mighty, this Deity is prepared to do whatever it takes to preserve the purity of his seas and keep the humans at bay.

As the skies fall down from above, the protector uses it to his advantage to destroy ships, freeze boats with his ice bow and freeze the oil the humans hold so dear.

They are most definitely doomed now that they've awakened the monster from his tomb hiding in shadow and dodging meteors their only option.

The reckoning of the God has come forth, flee the seas, or be destroyed by force.

Devlog 05: The Crunch - Part 1

Hey everyone! We are working hard here at Virtuous Reality Studios right now to complete enough of our game for SCAD's E3 consideration. If chosen, we will have the amazing opportunity to showcase our game at E3 this year. Submissions are the 10th of April, so it is crunch time!

Here are a couple of quick updates to show you guys some of the things we have been working on.

This is the Ice Arrow I created today that is shot out of the Ice Bow. Here is the high poly version. We have a low poly version being implemented now. This render isn't in engine (Blender Cycles).

Connor has bee hard at work on a new iceberg texture as well! Here it is in Unity and it is looking pretty cool (you get it? Icebergs? Cool? ...Ok, that's it for today...).

Nick has been creating some awesome boat UI designs.

That is it for this update! There will be another one later in the day to collect more of the things we've been working on. 


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