Devlog 05: The Crunch - Part 1
Hey everyone! We are working hard here at Virtuous Reality Studios right now to complete enough of our game for SCAD's E3 consideration. If chosen, we will have the amazing opportunity to showcase our game at E3 this year. Submissions are the 10th of April, so it is crunch time!
Here are a couple of quick updates to show you guys some of the things we have been working on.
This is the Ice Arrow I created today that is shot out of the Ice Bow. Here is the high poly version. We have a low poly version being implemented now. This render isn't in engine (Blender Cycles).
Connor has bee hard at work on a new iceberg texture as well! Here it is in Unity and it is looking pretty cool (you get it? Icebergs? Cool? ...Ok, that's it for today...).
Nick has been creating some awesome boat UI designs.
That is it for this update! There will be another one later in the day to collect more of the things we've been working on.
Have any thoughts? We would love to hear from you guys! Click that comment box below and leave us a note.