Will of the Sea

Virtuous Reality Studio

This innovative virtual reality game consists of a multilayer couch co-op system where players can verse a Deity in the battle of a lifetime.

Set in an icy region of the world in the future where oil reserves in the middle east have run dry, and the last reserves are deep under the Arctic.

The non-VR players aka the boats are sent by the company to retrieve the barrels spread throughout the sea.

They only have one job, an easy one their employers believe, collect the barrels and drop them at the oil rigs.

But unknown to the companies and the captains alike, the drilling has awoken an ancient protector of the seas.

Towering tall and mighty, this Deity is prepared to do whatever it takes to preserve the purity of his seas and keep the humans at bay.

As the skies fall down from above, the protector uses it to his advantage to destroy ships, freeze boats with his ice bow and freeze the oil the humans hold so dear.

They are most definitely doomed now that they've awakened the monster from his tomb hiding in shadow and dodging meteors their only option.

The reckoning of the God has come forth, flee the seas, or be destroyed by force.

Devlog 29: State of the Build Address - God Tutorial

Hey everyone! Welcome back! Today's devlog is the first in a new series title "State of the Build Address," which will detail features that have been implemented recently into the current build of the game.

First up we will be focusing on the god's tutorial level. This new area takes place in the god's icy house. In this level, players will get to test out their abilities before they venture out to hunt down their prey. Here is a quick rundown of what we did for this level and what still needs to be fixed.

Currently Implemented and Functioning:

  • Level was designed and setdressed
    • The tutorial level had to be layed out in a way that would teach the player the things they could do and setdressed to give you more information about the god and his personality through the environment because the level takes place in his house.
  • Level assets were scaled to proper size
    • While not a major issue as far as causing bugs, it was still time consuming to fix.
  • UI was implemented
  • Lighting fixed
    • There were too many lights in the room, which negatively affected the framerate, so the lighting setup was optimized for better performance.
  • Texture fixes
    • The ice texture was causing issues so we created and implemented a new texture.

Still Needs Implementation or Bug Fixes:

  • Icebow, teleport, and icewall currently non-functional
  • Framerate issues
    • Some objects aren't low poly enough and are causing framerate issues, so they have been removed either until they can be fixed or replaced.

-Catherine

Have any thoughts? We would love to hear from you guys! Click that comment box below and leave us a note, or tweet us @WilloftheSeaVR!