Devlog 31: Dev Interview with Joey Fonda
We are back with yet another dev interview with our Lead Designer, Joey Fonda!
Catherine: Let's start with an introduction.
Joey: Hey, I'm Joey. I'm the Level Designer/Game Designer for Will of the Sea. I work with the documentation for the game, sometimes particle effects and UI as well. I like doing a bit of everything.
C: What is your favorite thing about designing levels and gameplay?
J: Being able to control how the player plays the game and the story, deciding how hard levels are. I also like being in control of how the players feel when they're playing the game--their emotions basically.
C: What made you want to go into game design?
J: I didn't wanna be a doctor or lawyer or study business.
C: What are some of the challenges of designing gameplay and levels for an asymmetrical VR game?
J: The biggest challenge is to make sure both the VR and PC players have and equal amount of fun, and that none of them are overpowered or unbalanced.
C What would be your dream job after graduation?
J: Working at McDonalds *laughs* no. I don't have one really. Probably working as a lead game designer in any company.
C: What is your favorite thing about VR?
J: Being a really active person, controlling a game through motion is really fun for me.
C: What are your hobbies outside of work.
J: Sports. Any sports. Running, basketball, tennis, soccer. I like hiking too.
C: Anything else you wanna say before we close?
Have any thoughts? We would love to hear from you guys! Click that comment box below and leave us a note, or tweet us @WilloftheSeaVR!