Will of the Sea

Virtuous Reality Studio

This innovative virtual reality game consists of a multilayer couch co-op system where players can verse a Deity in the battle of a lifetime.

Set in an icy region of the world in the future where oil reserves in the middle east have run dry, and the last reserves are deep under the Arctic.

The non-VR players aka the boats are sent by the company to retrieve the barrels spread throughout the sea.

They only have one job, an easy one their employers believe, collect the barrels and drop them at the oil rigs.

But unknown to the companies and the captains alike, the drilling has awoken an ancient protector of the seas.

Towering tall and mighty, this Deity is prepared to do whatever it takes to preserve the purity of his seas and keep the humans at bay.

As the skies fall down from above, the protector uses it to his advantage to destroy ships, freeze boats with his ice bow and freeze the oil the humans hold so dear.

They are most definitely doomed now that they've awakened the monster from his tomb hiding in shadow and dodging meteors their only option.

The reckoning of the God has come forth, flee the seas, or be destroyed by force.

Devlog 22: Dev Interview with Warren Lindsey

Hey everyone! I'm here with another dev interview for you! We have Warren with us to tell us about his role in Will of the Sea.

Catherine: Why don't you introduce yourself?

Warren: My name is Warren Lindsey. I am the art director for Will of the Sea. 

C: What do you do as an art director on this project?

W: As an art director, I aprrove team assets to be put in game and I help conceptualize and design the look and feel of the game.

C: What is your favorite thing about being an art director?

W: My favorite thing about being an art direct is probably being able to design the look of the game because that is always what I wanted to do by designing concepts and creating the feel of the game for the ground up.

C: What are some of the challenges working on a VR game that you've encountered?

W: I guess one of the big challenges would be optimization. Getting art assets in and creating art assets that not only look good but keep our game running at a stable framerate.

C: What would be your dream job after graduation?

W: My dream job after graduation would be working at a VR studio or a studio that makes VR games, or just any job really, but the dream would be a VR or indie studio making cool games.

C: What is your favorite thing about VR?

W: Definitely the immersiveness is my favorite thing, and how in VR you have the potential to be more connected to the characters and environments you intereact with.

C: What are your hobbies outside of work?

W: Video games. And netflix and chilling. And I play a little bit of guitar. I draw too. All my hobbies are video game related though.

C: Anything else you'd like to say before we close?

W: Smash that motherf*cking like button! I mean...hope you enjoy the game...something like that.

Have any thoughts? We would love to hear from you guys! Click that comment box below and leave us a note, or tweet us @WilloftheSeaVR!